3.5-2305 |
11 jaar, 3 maanden geleden |
Revert "Revert "NetPlay: Use the correct pad mappings for rumble"" |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2304 |
11 jaar, 3 maanden geleden |
Revert "NetPlay: Use the correct pad mappings for rumble" |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2303 |
11 jaar, 3 maanden geleden |
videoCommon: also reset logicOp on mode switch |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2302 |
11 jaar, 3 maanden geleden |
[ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2301 |
11 jaar, 3 maanden geleden |
[ARM] Add support for double registers in VMOV(immediate). Add VEOR and VSTR1. Fix some minor encoding bugs. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2300 |
11 jaar, 3 maanden geleden |
[Android] Organize the list of allowed file extensions for the folder browser and game list alphabetically. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2299 |
11 jaar, 3 maanden geleden |
[Android] Simplify some checks within the the folder browser in regards to checking if a file is hidden or not. Also potentially fixed the case where items in the game list would not remain saved to t... |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2298 |
11 jaar, 3 maanden geleden |
Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2297 |
11 jaar, 3 maanden geleden |
NetPlay: Use the correct pad mappings for rumble |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2296 |
11 jaar, 3 maanden geleden |
[ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2295 |
11 jaar, 3 maanden geleden |
[ARM] Optimize that fastmem load/stores minimally. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2294 |
11 jaar, 3 maanden geleden |
[ARM] 1 instruction optimization for psq_l |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2293 |
11 jaar, 3 maanden geleden |
Fix the glew check. GLES3 can be used on non-Android platforms. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2292 |
11 jaar, 3 maanden geleden |
[ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2291 |
11 jaar, 3 maanden geleden |
Update Gameini ratings from the Wiki |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2290 |
11 jaar, 3 maanden geleden |
[Android] Show the full text for save and load states if there's room on the screen. If not, let it overflow into a context menu. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2289 |
11 jaar, 3 maanden geleden |
[Android] Make the MotionAlertDialog private. This isn't needed to be protected anymore. The only reason it was protected was for when the input settings were coupled as all hell to the GameListActivi... |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2288 |
11 jaar, 3 maanden geleden |
Move the creation of the GLInterface (and hence the video backend window) from VideoPrepare to Initialize in the software plugin (as in the GL plugin). This fixes issue 6564. It also makes the emula... |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2287 |
11 jaar, 3 maanden geleden |
Merge branch 'update-cmake-glew-test' Fixes issue 6548 |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2284 |
11 jaar, 3 maanden geleden |
[ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one. |
|
Windows x64
Windows x86
Mac OS X
Android
|