3.5-1030 11 jaar, 8 maanden geleden GLSL: explicitly check for gl errors for pinned memory
3.5-1029 11 jaar, 8 maanden geleden Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 11 jaar, 8 maanden geleden GLSL: fix nfs-hp2
3.5-1025 11 jaar, 8 maanden geleden Merge branch 'GLSL-master'
3.5-663 11 jaar, 8 maanden geleden My OCD will not stand for this.
3.5-662 11 jaar, 8 maanden geleden So much more readable now!
3.5-661 11 jaar, 8 maanden geleden PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 11 jaar, 8 maanden geleden Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 11 jaar, 8 maanden geleden Corrected a typo.
3.5-658 11 jaar, 8 maanden geleden PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 11 jaar, 8 maanden geleden VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 11 jaar, 8 maanden geleden Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 11 jaar, 8 maanden geleden Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 11 jaar, 8 maanden geleden Fixed the Windows 32bit debug build.
3.5-653 11 jaar, 8 maanden geleden Prevent the render window from spawning off screen.
3.5-652 11 jaar, 8 maanden geleden Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
3.5-651 11 jaar, 8 maanden geleden Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.
3.5-650 11 jaar, 8 maanden geleden Fix dup Option and move one to the top where it belongs in the CMake file.
3.5-649 11 jaar, 8 maanden geleden Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games.
3.5-648 11 jaar, 8 maanden geleden All the cool kids hard code string lengths.