3.5-605 10 jaar, 2 maanden geleden Update translations from transifex. Also add the transifix client configuration directory to gitignore.
3.5-604 10 jaar, 2 maanden geleden Dolphin needs to be restarted before playing back a wiimote movie, so let's suggest that instead of giving an unhelpful error message.
3.5-603 10 jaar, 2 maanden geleden Fix a typo.
3.5-602 10 jaar, 2 maanden geleden Wow, I'm dumb. Fix mismatched set/get.
3.5-601 10 jaar, 2 maanden geleden Fix a potential issue when someone has a CPU core that isn't available on that host set in the INI file, it would just fail out. Now it defaults to interpreter.
3.5-600 10 jaar, 3 maanden geleden Add a comment about Qualcomm in load stores.
3.5-599 10 jaar, 3 maanden geleden Fix a potential memory leak in function DecompressBlobToFile in CompressedBlob.cpp
3.5-598 10 jaar, 3 maanden geleden Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash.
3.5-597 10 jaar, 3 maanden geleden fix debug build
3.5-596 10 jaar, 3 maanden geleden Clean up PPCSTATE_OFF
3.5-595 10 jaar, 3 maanden geleden fix vertexloader without jit
3.5-594 10 jaar, 3 maanden geleden Merge branch 'vertex-loader-cleanup'
3.5-564 10 jaar, 3 maanden geleden Add ARM Jit to GUI when built on ARM
3.5-563 10 jaar, 3 maanden geleden Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. T...
3.5-562 10 jaar, 3 maanden geleden OK, seriously, buildfix. I shouldn't even have commit access!
3.5-561 10 jaar, 3 maanden geleden Buildfix for real.
3.5-560 10 jaar, 3 maanden geleden Buildfix!
3.5-559 10 jaar, 3 maanden geleden Use standard binary multiple unit symbols for game size display. Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
3.5-558 10 jaar, 3 maanden geleden Disable SSE2 check in the GUI when building ARM.
3.5-557 10 jaar, 3 maanden geleden Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.