4.0-615 7 jaar, 4 maanden geleden Remove vertex streaming hack.
4.0-614 7 jaar, 4 maanden geleden Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 7 jaar, 4 maanden geleden VideoCommon: cleanup of "components" usage
4.0-612 7 jaar, 4 maanden geleden Change the default GFX backend from D3D11 to OGL.
4.0-611 7 jaar, 4 maanden geleden Added a check for a redundant mov in the fastmem writes code.
4.0-610 7 jaar, 4 maanden geleden TextureConverter: remove implicit int->float convertion
4.0-609 7 jaar, 4 maanden geleden Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 7 jaar, 4 maanden geleden Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 7 jaar, 4 maanden geleden Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 7 jaar, 4 maanden geleden OGL: remove masking from streambuffer
4.0-605 7 jaar, 4 maanden geleden VideoCommon: disable efb access + perf querys on cph thread
4.0-604 7 jaar, 4 maanden geleden Do not fastmem addresses that were constant propagated
4.0-603 7 jaar, 4 maanden geleden Code cleanup
4.0-602 7 jaar, 4 maanden geleden NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7 jaar, 4 maanden geleden Fix copy and paste error in BootManager.cpp.
4.0-600 7 jaar, 4 maanden geleden Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7 jaar, 4 maanden geleden Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 7 jaar, 4 maanden geleden Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 7 jaar, 4 maanden geleden [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 7 jaar, 4 maanden geleden D3D: Verbosify an error message.