4.0-381 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. |
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Windows x64
Windows x86
Android
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4.0-380 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Process fog calculations with integer math. |
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Windows x64
Windows x86
Android
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4.0-379 |
10 jaar, 11 maanden geleden |
Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. |
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Windows x64
Windows x86
Android
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4.0-378 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place... |
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Windows x64
Windows x86
Android
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4.0-377 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
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Windows x64
Windows x86
Android
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4.0-376 |
10 jaar, 11 maanden geleden |
PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. |
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Windows x64
Windows x86
Android
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4.0-375 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again! |
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Windows x64
Windows x86
Android
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4.0-374 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Use integer math for TEV combiners. Things are still broken. |
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Windows x64
Windows x86
Android
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4.0-373 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken. |
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Windows x64
Windows x86
Android
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4.0-372 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Use integer math for tev konst value. |
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Windows x64
Windows x86
Android
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4.0-371 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Remove remaining floating point bits for texture color. |
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Windows x64
Windows x86
Android
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4.0-370 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Use integer math for rasterizer color. |
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Windows x64
Windows x86
Android
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4.0-369 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Use integer math for indirect texture coords. |
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Windows x64
Windows x86
Android
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4.0-368 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Use integer math for sampling textures. |
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Windows x64
Windows x86
Android
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4.0-367 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Use integer math for alpha testing. |
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Windows x64
Windows x86
Android
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4.0-366 |
10 jaar, 11 maanden geleden |
PixelShaderGen: Make SampleTexture static inline. |
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Windows x64
Windows x86
Android
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4.0-365 |
10 jaar, 11 maanden geleden |
OGL: Force highp for integers. |
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Windows x64
Windows x86
Android
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4.0-325 |
11 jaar geleden |
PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation. |
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Windows x64
Windows x86
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4.0-324 |
11 jaar geleden |
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
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Windows x64
Windows x86
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4.0-323 |
11 jaar geleden |
Fix LightingShaderGen multiplying by wrong types. |
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Windows x64
Windows x86
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