4.0-624 10 jaar, 11 maanden geleden PixelShaderGen: Perform some of the fog calculations with integers.
4.0-623 10 jaar, 11 maanden geleden fixup! ce5e0f304fcdf85e0d6ee42a03b1270379b7bcc9
4.0-622 10 jaar, 11 maanden geleden PixelShaderGen: Use integer math for z textures.
4.0-621 10 jaar, 11 maanden geleden PixelShaderGen: Define idot for int4 vectors, too.
4.0-620 10 jaar, 11 maanden geleden PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-619 10 jaar, 11 maanden geleden Fix LightingShaderGen multiplying by wrong types.
4.0-618 10 jaar, 11 maanden geleden LightingShaderGen: Perform more lighting calculations with integers.
4.0-617 10 jaar, 11 maanden geleden LightingShaderGen: Perform some lighting calculations with integers.
4.0-616 10 jaar, 11 maanden geleden ShaderGen: Store material uniforms as integers.
4.0-615 10 jaar, 11 maanden geleden ShaderGen: Store light color uniforms as integers.
4.0-614 10 jaar, 11 maanden geleden PixelShader: Store fog color as an integer.
4.0-613 10 jaar, 11 maanden geleden PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-612 10 jaar, 11 maanden geleden PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-611 10 jaar, 11 maanden geleden PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-610 10 jaar, 11 maanden geleden PixelShaderGen: Process fog calculations with integer math.
4.0-609 10 jaar, 11 maanden geleden Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-608 10 jaar, 11 maanden geleden PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-607 10 jaar, 11 maanden geleden PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-606 10 jaar, 11 maanden geleden PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-605 10 jaar, 11 maanden geleden PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!