5.0-20959 |
2 maanden, 1 week geleden |
Partially revert "DolphinQt/Assembler: improve translatability" (PR #12511 van JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20957 |
2 maanden, 1 week geleden |
InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks. (PR #12508 van AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20955 |
2 maanden, 1 week geleden |
InputCommon/SDL: Fix potential issues in controller initialization. (PR #12503 van AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20950 |
2 maanden, 1 week geleden |
JitArm64: Remove unnecessary locking of W0 in psq_stXX (PR #12488 van JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20947 |
2 maanden, 1 week geleden |
Core/IOS/Network/Socket: Avoid global system accessor. (PR #12498 van AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20945 |
2 maanden, 1 week geleden |
Core/Movie: Refactor to class, move to System. (PR #12502 van AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20943 |
2 maanden, 2 weken geleden |
VideoCommon: add ability to serialize graphics mod to json object (PR #12285 van iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20941 |
2 maanden, 2 weken geleden |
SDL: Add GameController API, cleanup (PR #12085 van SuperSamus) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20937 |
2 maanden, 2 weken geleden |
FifoRecorder: Move instance to System. (PR #12500 van AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20935 |
2 maanden, 2 weken geleden |
Core/HW/MMIO: Pass System through Read() and Write(). (PR #12499 van AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20933 |
2 maanden, 2 weken geleden |
Core/FifoPlayer: Avoid global System accessor. (PR #12497 van AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20931 |
2 maanden, 2 weken geleden |
Core/IOS/WiiIPC: Refactor to class, move to System. (PR #12494 van AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20927 |
2 maanden, 2 weken geleden |
Core/HW/GBACore: Avoid global System accessor. (PR #12496 van AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20925 |
2 maanden, 2 weken geleden |
PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress (PR #12489 van JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20923 |
2 maanden, 2 weken geleden |
Steam Deck: Pad out feature report to 64 bytes (PR #12493 van endrift) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20921 |
2 maanden, 2 weken geleden |
Externals: Update fmt to 10.2.1 (PR #12490 van lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20919 |
2 maanden, 2 weken geleden |
HW/SI: Remove remaining global system accessors (PR #12491 van lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20916 |
2 maanden, 3 weken geleden |
Core/DSPHLE: Clean up global System access. (PR #12485 van AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20910 |
2 maanden, 3 weken geleden |
Core/DSPHLE: Deglobalize HLEAccelerator state in AX and AXWii UCodes. (PR #12487 van AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20907 |
2 maanden, 3 weken geleden |
Core/DSPHLE: Move AESndAccelerator instance into AESndUCode. (PR #12486 van AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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