3.5-1500 11 jaar, 6 maanden geleden Merge branch 'audio_misc'
3.5-1496 11 jaar, 6 maanden geleden forgot to add free() to the previous malloc change
3.5-1495 11 jaar, 6 maanden geleden replace alloca with malloc to fix windows builds
3.5-1494 11 jaar, 6 maanden geleden fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 11 jaar, 6 maanden geleden update soundtouch to svn revision 173
3.5-1492 11 jaar, 6 maanden geleden update zlib to v1.2.8
3.5-1491 11 jaar, 6 maanden geleden [Android] Fix ant build?
3.5-1490 11 jaar, 6 maanden geleden [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 11 jaar, 6 maanden geleden Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 11 jaar, 6 maanden geleden When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 11 jaar, 6 maanden geleden Save sync gpu setting to dtm header.
3.5-1486 11 jaar, 6 maanden geleden fix gcc warning, probably also the logic
3.5-1485 11 jaar, 6 maanden geleden Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 11 jaar, 6 maanden geleden [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 11 jaar, 6 maanden geleden Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 11 jaar, 6 maanden geleden BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 11 jaar, 6 maanden geleden [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 11 jaar, 6 maanden geleden Whoops, look like the previous commit was also the case with VideoDX9
3.5-1479 11 jaar, 6 maanden geleden Fix a char buffer destination size in Render.cpp for VideoDX11.
3.5-1478 11 jaar, 6 maanden geleden Fix a free that should have been a delete.