3.5-1224 11 jaar, 3 maanden geleden Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237.
3.5-1223 11 jaar, 3 maanden geleden ogl: remove GL_TRIANGLE_FAN on utils rendering
3.5-1222 11 jaar, 3 maanden geleden Merge branch 'primitive_restart'
3.5-1211 11 jaar, 3 maanden geleden ogl: fix single core crash
3.5-1210 11 jaar, 3 maanden geleden DolphinWX: Fail less at explaining what framelimit is doing.
3.5-1209 11 jaar, 3 maanden geleden VertexShaderGen: Fix a small GLSL regression in emboss mapping.
3.5-1208 11 jaar, 3 maanden geleden NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
3.5-1206 11 jaar, 3 maanden geleden Update iso file cache version.
3.5-1205 11 jaar, 3 maanden geleden Fixed split WBFS file size display. (probably) Fixed issue 6222.
3.5-1204 11 jaar, 3 maanden geleden Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR...
3.5-1203 11 jaar, 3 maanden geleden ogl: support glsl120
3.5-1202 11 jaar, 3 maanden geleden ogl: one framebuffer per efb2tex texture
3.5-1201 11 jaar, 3 maanden geleden Seriously, someone kill me.
3.5-1200 11 jaar, 3 maanden geleden Kill me now.
3.5-1199 11 jaar, 3 maanden geleden Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
3.5-1198 11 jaar, 3 maanden geleden Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
3.5-1197 11 jaar, 3 maanden geleden Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
3.5-1196 11 jaar, 3 maanden geleden Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
3.5-1195 11 jaar, 3 maanden geleden Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 11 jaar, 3 maanden geleden D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)