3.5-1031 8 jaar, 1 maand geleden Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 8 jaar, 1 maand geleden GLSL: explicitly check for gl errors for pinned memory
3.5-1029 8 jaar, 1 maand geleden Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 8 jaar, 1 maand geleden GLSL: fix nfs-hp2
3.5-1025 8 jaar, 1 maand geleden Merge branch 'GLSL-master'
3.5-663 8 jaar, 1 maand geleden My OCD will not stand for this.
3.5-662 8 jaar, 1 maand geleden So much more readable now!
3.5-661 8 jaar, 1 maand geleden PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 8 jaar, 1 maand geleden Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 8 jaar, 1 maand geleden Corrected a typo.
3.5-658 8 jaar, 1 maand geleden PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 8 jaar, 1 maand geleden VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 8 jaar, 1 maand geleden Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 8 jaar, 1 maand geleden Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 8 jaar, 1 maand geleden Fixed the Windows 32bit debug build.
3.5-653 8 jaar, 1 maand geleden Prevent the render window from spawning off screen.
3.5-652 8 jaar, 1 maand geleden Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
3.5-651 8 jaar, 1 maand geleden Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.
3.5-650 8 jaar, 1 maand geleden Fix dup Option and move one to the top where it belongs in the CMake file.
3.5-649 8 jaar, 1 maand geleden Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games.