3.5-1035 8 jaar, 1 maand geleden Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 8 jaar, 1 maand geleden Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 8 jaar, 1 maand geleden GLSL: also define pinned_memory in renderer.cpp
3.5-1043 8 jaar, 1 maand geleden Remove an obsolete documentation file
3.5-1042 8 jaar, 1 maand geleden Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 8 jaar, 1 maand geleden Disable Vsync while holding tab to disable the frame limit.
3.5-1040 8 jaar, 1 maand geleden GLSL: store and use exact ubo sizes
3.5-1039 8 jaar, 1 maand geleden Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 8 jaar, 1 maand geleden remove some ogl error
3.5-1037 8 jaar, 1 maand geleden fix software backend
3.5-1036 8 jaar, 1 maand geleden GLSL: don't apply unsupported msaa settings
3.5-1035 8 jaar, 1 maand geleden disable pinned memory for fglrx
3.5-1034 8 jaar, 1 maand geleden Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 8 jaar, 1 maand geleden Fix some warnings.
3.5-1032 8 jaar, 1 maand geleden GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 8 jaar, 1 maand geleden Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 8 jaar, 1 maand geleden GLSL: explicitly check for gl errors for pinned memory
3.5-1029 8 jaar, 1 maand geleden Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 8 jaar, 1 maand geleden GLSL: fix nfs-hp2
3.5-1025 8 jaar, 1 maand geleden Merge branch 'GLSL-master'