4.0-610 7 jaar, 3 maanden geleden TextureConverter: remove implicit int->float convertion
4.0-609 7 jaar, 3 maanden geleden Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 7 jaar, 3 maanden geleden Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 7 jaar, 3 maanden geleden Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 7 jaar, 3 maanden geleden OGL: remove masking from streambuffer
4.0-605 7 jaar, 3 maanden geleden VideoCommon: disable efb access + perf querys on cph thread
4.0-604 7 jaar, 3 maanden geleden Do not fastmem addresses that were constant propagated
4.0-603 7 jaar, 3 maanden geleden Code cleanup
4.0-602 7 jaar, 3 maanden geleden NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7 jaar, 3 maanden geleden Fix copy and paste error in BootManager.cpp.
4.0-600 7 jaar, 3 maanden geleden Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7 jaar, 3 maanden geleden Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 7 jaar, 3 maanden geleden Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 7 jaar, 4 maanden geleden [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 7 jaar, 4 maanden geleden D3D: Verbosify an error message.
4.0-595 7 jaar, 4 maanden geleden OpenGL: fix scaled efb2ram copys
4.0-594 7 jaar, 4 maanden geleden Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 7 jaar, 4 maanden geleden Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 7 jaar, 4 maanden geleden OpenGL: use shader 420pack if available to staticly bind ubo location
4.0-591 7 jaar, 4 maanden geleden OpenGL: drop UBO-workaround usage for efb2ram shaders