Versie
4.0-122
Branche
DX9-Final
Datum
10 jaar, 6 maanden geleden
Windows x64 Windows x86
Commit
4813b6fe5ee19f4f7a4add3b4e84d1b52cb1e2ed
Auteur
Rodolfo Bogado
Beschrijving
clean up and re-ordering in shader code generation to recover some performance lost due to unnecessary work done in the shader generation path. this should bring a descent speed up in all the back ends.