Tag archieven: Factor5

Dolphin Progress Report: August 2016


Dolphin started solely as a GameCube emulator, focused only on the one console. But, when the Wii was released and it was discovered to have hardware almost identical to its older sibling, Dolphin naturally evolved into a GameCube and Wii emulator. All of our readers are probably familiar with this. However, many people don't know that there is yet another console based on the GameCube, one which Dolphin has emulated - the Triforce. An arcade system board developed in a joint partnership between the three powerhouses Namco, Sega, and Nintendo, the Triforce used the GameCube hardware as the heart of many arcade games. Mario Kart GP and GP2, F-Zero AX, along with many other titles headline the Triforce's release library.

This month, Dolphin developers have removed Triforce emulation as one of Dolphin's notable features by removing the ability to use the AM-Baseboard, which was the key to activating Dolphin's Triforce features. After months of discussion, it was determined that while Dolphin should be able to emulate Triforce titles, there simply isn't anyone around to maintain and update the Triforce code. It was implemented in a different time and more or less bruteforces the Triforce games into working in Dolphin without much care into how it fits in and interfaces with the rest of the emulator. A branch still exists that is capable of booting many Triforce games for those interested in playing them.

Developers decided to disable the current triforce emulation with the intent of spurring interest of having efforts toward emulating it revived. Working from a crippled base isn't going to help anyone. The other reason for disabling it is that it has little to no relevance for users: no one is even sure if it could boot any of the triforce games in the condition that it was left in for master.

While Triforce emulation has been disabled, there have been a lot of changes improving the emulation of GameCube and Wii games this month. It's that time again, for the month's notable changes!

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Dolphin Progress Report: August 2015


If you count the number of notable changes throughout August, you may think it was a down month. Aside from a flurry of Dolphin ARM updates, there really wasn't much to choose from. A lot of the major projects remaining on the emulator are multi-month affairs, so contributors seemingly disappear from the progress reports for months only to return with a bang. Then there's Sonicadvance1, who keeps trucking on with Dolphin ARM on an almost daily basis. Despite the miniscule number of big additions, the big ones this month more than made up for the lack of volume. It's actually kind of nice for the blog staff to not have to fight over which changes get in once in a while, too!

With that, let's dig into this month's notable changes!

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Dolphin Progress Report: January 2015

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Let's kick off the new year with a bang! January will finally let Dolphin answer the question that gets asked every progress report: "Does Rogue Squadron work yet?"


Rogue Squadron II: Rogue Leader in 1080p 60 fps with Dolphin


Thanks to a ton of work from the staff, tons of testing from the forum users, hardware tests, newcomers and veteran's alike, Star Wars Rogue Squadron II: Rogue Leader and Star Wars Rogue Squadron III: Rebel Strike are both playable and completable in Dolphin at long last.

Considering just how many big merges were changed and how much work was done that may not even be the biggest news of the month. So hold tight, and please enjoy this month's Notable Changes!

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Dolphin Progress Report: October 2014

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A single merger can represent days, months, or even years of work. Most of the commits are relatively small, but once in a while you get absolutely huge changes like Tev_Fixes_New or the GLSL rewrite that span across years between initial concept and merged code. There's a special sense of accomplishment when one of the long awaited changes finally show up in the emulator. The number of commits and the amount of code changed; neither of those indicators often tell of the trials faced by the contributor over the course of their journey.

And don't think that just because the code is merged that things are finished. Part of the purpose of having progress report is to put a spotlight on some of the latest and greatest changes. The users are the last line of defense against potential bugs, problems, and unintended consequences that often come with new features.


All of the latest features mentioned this month can be found in the latest development builds available here.


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