A project cannot survive for nearly fourteen years without making some difficult decisions. Sometimes you're right, sometimes you're wrong, but, to be successful you have to learn from each and every one. One of the most difficult decisions made for Dolphin was the deprecation and removal of D3D9 despite it being the fastest backend at the time. The promise was that we would take a step back then, and make huge gains in accuracy thanks to being able to use integers throughout VideoCommon.
U kunt verder discussiëren in de forum thread van dit artikel.
One of the more difficult parts of being an emulator is balancing accuracy, performance and presentation. When Dolphin replaced the hacky, broken asynchronous audio with the synchronous New AX-HLE and New Zelda-HLE implementations, audio accuracy greatly increased! It came as quite the shock when users started complaining about this change and demanding asynchronous audio's return. Some of the criticisms were valid; there were bugs in early synchronous audio causing increased latency that weren't present in asynchronous audio.
All of these growing pains were eventually fixed, but, one complaint …
Lees verder
U kunt verder discussiëren in de forum thread van dit artikel.
In case you missed it, we had a special April Fools announcement on our Youtube Channel that blog writer JMC47 retired due to his failed bid to sing well in American Idol on Wii. If you want to catch up on the ridiculousness, the video is still up for all to gaze at in utter confusion.
April Fools 2017 - Retirement
With that out of the way, some delays to get everything ready have given us more time …
Lees verder
U kunt verder discussiëren in de forum thread van dit artikel.
As of version 5.0-2874, Dolphin can do the unthinkable: you can now access the Wii Shop Channel from within the emulator.
System Menu Improvements Featuring Wii Shop Channel Support!
Dolphin can now download the free demos Nintendo made available on the system, as well as purchase Wiiware and Virtual Console games from the service. Because this feature is so new, it may take some time for the guides to get updated. The Wii Networking Guide will get …
Lees verder
U kunt verder discussiëren in de forum thread van dit artikel.
We have celebrated the 15th anniversary of the GameCube and the 10th anniversary of the Wii in the last few months. As the Wii's successor, and the brand lineage, has been discontinued in the run-up to the release of the Switch, it is a time for reflection. But, this doesn't mean an end for the GameCube and Wii; if anything, it's a new beginning.
This is when emulation and preservation becomes even more important. How many titles in previous generations would have been lost or forgotten if not …
Lees verder
U kunt verder discussiëren in de forum thread van dit artikel.
The biggest news of the month regarding Wii emulation has nothing to do with Dolphin. The vehicle for many of our hardware tests and much, much more, The Homebrew Channel, has gone open source. In its heyday, it was stuffed to the brim with anti-reverse engineering code to prevent nefarious entities from selling the free program. Unfortunately, some of those tricks were also designed to prevent Dolphin from running it. This isn't due to a dislike of Dolphin; in recent years, we've even been tipped off to what …
Lees verder
U kunt verder discussiëren in de forum thread van dit artikel.
This month, we have a few very important things to go over before we get to our notable changes, so let's dig right into that.
NVIDIA Vulkan Support Update
Users may remember that we recommended using older versions of the NVIDIA drivers when using Vulkan. Well, this is no longer required as once NVIDIA was aware of the bug, they fixed it in a few minutes and the fix was rolled out in driver version 375.63. Users can now use the latest …
Lees verder
U kunt verder discussiëren in de forum thread van dit artikel.
These days, most emulators use pre-configured mappings to allow any controller that uses xinput to be immediately mapped to whatever the original console used. But that is only possible because of the standardized button layout that has proliferated throughout consoles. Mapping older controllers, such as the SNES controller, to a modern controller is pretty much trivial. Even a PS2 controller can be mapped to an Xbox 360 controller without losing much.
For Dolphin, things get a bit more complicated. While the GameCube Controller has a few trouble spots, …
Lees verder
U kunt verder discussiëren in de forum thread van dit artikel.