4.0-613 11 jaar geleden VideoCommon: cleanup of "components" usage
4.0-612 11 jaar geleden Change the default GFX backend from D3D11 to OGL.
4.0-611 11 jaar geleden Added a check for a redundant mov in the fastmem writes code.
4.0-610 11 jaar geleden TextureConverter: remove implicit int->float convertion
4.0-609 11 jaar geleden Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 11 jaar geleden Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 11 jaar geleden Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 11 jaar geleden OGL: remove masking from streambuffer
4.0-605 11 jaar geleden VideoCommon: disable efb access + perf querys on cph thread
4.0-604 11 jaar geleden Do not fastmem addresses that were constant propagated
4.0-603 11 jaar geleden Code cleanup
4.0-602 11 jaar geleden NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 11 jaar geleden Fix copy and paste error in BootManager.cpp.
4.0-600 11 jaar geleden Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 11 jaar geleden Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 11 jaar geleden Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 11 jaar geleden [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 11 jaar geleden D3D: Verbosify an error message.
4.0-595 11 jaar geleden OpenGL: fix scaled efb2ram copys
4.0-594 11 jaar geleden Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.