4.0-613 |
11 jaar geleden |
VideoCommon: cleanup of "components" usage |
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4.0-612 |
11 jaar geleden |
Change the default GFX backend from D3D11 to OGL. |
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4.0-611 |
11 jaar geleden |
Added a check for a redundant mov in the fastmem writes code. |
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4.0-610 |
11 jaar geleden |
TextureConverter: remove implicit int->float convertion |
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4.0-609 |
11 jaar geleden |
Fix stupid bug in Z16L depth texture efb2ram encoding shader. |
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4.0-608 |
11 jaar geleden |
Update some of the comments in DriverDetails.h for drivers that have fixed their bugs. |
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4.0-607 |
11 jaar geleden |
Enable buffer_storage for Nvidia drivers 332.21 and above. |
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4.0-606 |
11 jaar geleden |
OGL: remove masking from streambuffer |
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4.0-605 |
11 jaar geleden |
VideoCommon: disable efb access + perf querys on cph thread |
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4.0-604 |
11 jaar geleden |
Do not fastmem addresses that were constant propagated |
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4.0-603 |
11 jaar geleden |
Code cleanup |
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4.0-602 |
11 jaar geleden |
NetPlay: Sync CPU engine between NetPlay clients/servers |
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4.0-601 |
11 jaar geleden |
Fix copy and paste error in BootManager.cpp. |
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4.0-600 |
11 jaar geleden |
Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit... |
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4.0-599 |
11 jaar geleden |
Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER. |
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4.0-598 |
11 jaar geleden |
Probe the GL_RENDERER string on Nvidia to grab the driver version. |
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4.0-597 |
11 jaar geleden |
[Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c... |
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4.0-596 |
11 jaar geleden |
D3D: Verbosify an error message. |
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4.0-595 |
11 jaar geleden |
OpenGL: fix scaled efb2ram copys |
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4.0-594 |
11 jaar geleden |
Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library. |
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