4.0-6784 8 jaar, 8 maanden geleden Automatic translation resources update from Transifex
4.0-6783 8 jaar, 8 maanden geleden Automatic translation template update
4.0-6782 8 jaar, 9 maanden geleden HotkeyManager: Activate hotkey when key is pressed. (PR #2777 van Armada651)
4.0-6780 8 jaar, 9 maanden geleden FrameTools: Disable hotkeys while a modal dialog is shown.
4.0-6779 8 jaar, 9 maanden geleden Core: Don't return true on IsRunning() when stopping emulation.
4.0-6778 8 jaar, 9 maanden geleden Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
4.0-6777 8 jaar, 9 maanden geleden CFrame: Ignore "Pause on Focus Lost" when not started. (PR #2768 van Armada651)
4.0-6775 8 jaar, 9 maanden geleden DiscIO: Check if m_Disc is null in ParsePartitionData()
4.0-6774 8 jaar, 9 maanden geleden CFrame: Claim all keyboard events on OS X. (PR #2752 van Armada651)
4.0-6772 8 jaar, 9 maanden geleden Fix FreeBSD (stable) (PR #2741 van endrift)
4.0-6768 8 jaar, 9 maanden geleden evdev: Delete rumble effects on the correct file descriptor. (PR #2705 van phire)
4.0-6766 8 jaar, 9 maanden geleden WbfsBlob: Don't enter an infinite loop when reading beyond end of disc (PR #2712 van JosJuice)
4.0-6764 8 jaar, 9 maanden geleden Revert "Merge pull request #2358 from Tilka/pie" (PR #2706 van phire)
4.0-6762 8 jaar, 9 maanden geleden Common: CallLambdaTrampoline can return a value
4.0-6761 8 jaar, 9 maanden geleden Linux: Add an evdev based controller backend, to replace SDL. (PR #2681 van phire)
4.0-6755 8 jaar, 9 maanden geleden GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
4.0-6754 8 jaar, 9 maanden geleden Small changes to description to "Store EFB Copies to Texture Only"
4.0-6753 8 jaar, 9 maanden geleden CheatSearchTab: Check Core state instead of checking a memory pointer. (PR #2673 van Armada651)
4.0-6751 8 jaar, 9 maanden geleden Fix more game list name encoding errors caused by 4.0-6419 (d7900b4) (PR #2672 van JosJuice)
4.0-6749 8 jaar, 10 maanden geleden WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.