4.0-332 11 jaar geleden D3D: Use D3DX for texture dumping.
4.0-331 11 jaar geleden D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 11 jaar geleden Revert "VideoCommon: create native texture pool"
4.0-329 11 jaar geleden Re-plumb window handle to the dsound backend.
4.0-328 11 jaar geleden VideoCommon: fix custom textures
4.0-327 11 jaar geleden Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 11 jaar geleden Use an unordered_set to track FIFO write adresses
4.0-325 11 jaar geleden Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 11 jaar geleden Jit64: implement ps_res
4.0-323 11 jaar geleden Jit64: simplify ps_sel
4.0-322 11 jaar geleden Jit64: fix typo in ps_sel and re-enable it
4.0-321 11 jaar geleden jit64: remove dead code
4.0-320 11 jaar geleden Jit64: extract frsqrtex as method
4.0-319 11 jaar, 1 maand geleden [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 11 jaar, 1 maand geleden ogl: check default framebuffer for msaa
4.0-317 11 jaar, 1 maand geleden [ARM] Minor idle skip optimization in bx.
4.0-316 11 jaar, 1 maand geleden [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 11 jaar, 1 maand geleden VideoCommon: create native texture pool
4.0-314 11 jaar, 1 maand geleden [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
4.0-313 11 jaar, 1 maand geleden ogl: drop all %f from TextureConversionShader