3.5-1223 10 jaar, 1 maand geleden ogl: remove GL_TRIANGLE_FAN on utils rendering
3.5-1222 10 jaar, 1 maand geleden Merge branch 'primitive_restart'
3.5-1211 10 jaar, 1 maand geleden ogl: fix single core crash
3.5-1210 10 jaar, 1 maand geleden DolphinWX: Fail less at explaining what framelimit is doing.
3.5-1209 10 jaar, 1 maand geleden VertexShaderGen: Fix a small GLSL regression in emboss mapping.
3.5-1208 10 jaar, 1 maand geleden NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
3.5-1206 10 jaar, 1 maand geleden Update iso file cache version.
3.5-1205 10 jaar, 1 maand geleden Fixed split WBFS file size display. (probably) Fixed issue 6222.
3.5-1204 10 jaar, 1 maand geleden Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR...
3.5-1203 10 jaar, 1 maand geleden ogl: support glsl120
3.5-1202 10 jaar, 1 maand geleden ogl: one framebuffer per efb2tex texture
3.5-1201 10 jaar, 1 maand geleden Seriously, someone kill me.
3.5-1200 10 jaar, 1 maand geleden Kill me now.
3.5-1199 10 jaar, 1 maand geleden Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
3.5-1198 10 jaar, 1 maand geleden Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
3.5-1197 10 jaar, 1 maand geleden Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
3.5-1196 10 jaar, 1 maand geleden Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
3.5-1195 10 jaar, 1 maand geleden Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 10 jaar, 1 maand geleden D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
3.5-1193 10 jaar, 1 maand geleden Allow enabling memory card writes for netplay clients, instead of just the server.