3.5-1408 6 jaar, 11 maanden geleden Build fix
3.5-1407 6 jaar, 11 maanden geleden Clarifying the OpenAL loop
3.5-1406 6 jaar, 11 maanden geleden Merge branch 'GLES3'
3.5-1401 6 jaar, 11 maanden geleden [Android] 0.5 Release.
3.5-1400 6 jaar, 11 maanden geleden [Android] Back to enforcing ICS or above limitation. Tired of this nonsense.
3.5-1399 6 jaar, 11 maanden geleden [Android] Remove artificial limitation to not leave the sdcard directory in the folder browser as well.
3.5-1398 6 jaar, 11 maanden geleden [Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running.
3.5-1397 6 jaar, 11 maanden geleden [Android] Fix drawn buttons causing rendering issues.
3.5-1396 6 jaar, 11 maanden geleden Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted.
3.5-1395 6 jaar, 11 maanden geleden Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong.
3.5-1394 6 jaar, 11 maanden geleden Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo.
3.5-1393 6 jaar, 11 maanden geleden Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
3.5-1392 6 jaar, 11 maanden geleden Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
3.5-1391 6 jaar, 11 maanden geleden Fix the GameCube mic dialog header's invalid include guard.
3.5-1390 6 jaar, 11 maanden geleden Adding stick radius setting
3.5-1389 6 jaar, 12 maanden geleden Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp
3.5-1388 6 jaar, 12 maanden geleden Changing the Gecko code comparison from metadata to data comparison
3.5-1387 7 jaar geleden Reading shake force from calibration rather than a constant
3.5-1386 7 jaar geleden Adding condition to CoreTiming state function
3.5-1385 7 jaar geleden Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly.