3.5-1048 6 jaar, 8 maanden geleden Reenable mulli and negx, seems to work fine.
3.5-1047 6 jaar, 8 maanden geleden Git pull
3.5-1035 6 jaar, 8 maanden geleden Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 6 jaar, 8 maanden geleden Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 6 jaar, 8 maanden geleden GLSL: also define pinned_memory in renderer.cpp
3.5-1043 6 jaar, 8 maanden geleden Remove an obsolete documentation file
3.5-1042 6 jaar, 8 maanden geleden Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 6 jaar, 8 maanden geleden Disable Vsync while holding tab to disable the frame limit.
3.5-1040 6 jaar, 8 maanden geleden GLSL: store and use exact ubo sizes
3.5-1039 6 jaar, 8 maanden geleden Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 6 jaar, 8 maanden geleden remove some ogl error
3.5-1037 6 jaar, 8 maanden geleden fix software backend
3.5-1036 6 jaar, 8 maanden geleden GLSL: don't apply unsupported msaa settings
3.5-1035 6 jaar, 8 maanden geleden disable pinned memory for fglrx
3.5-1034 6 jaar, 8 maanden geleden Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 6 jaar, 8 maanden geleden Fix some warnings.
3.5-1032 6 jaar, 8 maanden geleden GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 6 jaar, 8 maanden geleden Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 6 jaar, 8 maanden geleden GLSL: explicitly check for gl errors for pinned memory
3.5-1029 6 jaar, 8 maanden geleden Check for HID wiimote name on Windows instead of assuming everything is a wiimote.