3.5-1105 6 jaar, 9 maanden geleden Use a brute force approach to test for Dual source blend support. Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch f...
3.5-1104 6 jaar, 9 maanden geleden Add retina display support for Mac.
3.5-1103 6 jaar, 9 maanden geleden Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th...
3.5-1102 6 jaar, 9 maanden geleden only apply vsync on changes
3.5-1101 6 jaar, 9 maanden geleden Fix some strings for translation and update the pot file to include those strings once again.
3.5-1100 6 jaar, 9 maanden geleden fixes for my last commit
3.5-1099 6 jaar, 9 maanden geleden Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 6 jaar, 9 maanden geleden VideoSoftware: Fail less at clamping.
3.5-1097 6 jaar, 9 maanden geleden Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 6 jaar, 9 maanden geleden Clean up blending code a bit.
3.5-1095 6 jaar, 9 maanden geleden buildfix for my last commit on Mac OSX
3.5-1094 6 jaar, 9 maanden geleden Small Blending logic fix for opengl backend
3.5-1093 6 jaar, 9 maanden geleden Removed some redundant code introduced in the last commit.
3.5-1092 6 jaar, 9 maanden geleden Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 6 jaar, 9 maanden geleden OGL: enable buffersubdata in detection
3.5-1090 6 jaar, 9 maanden geleden Readded the tracking of the FIFO Writes.
3.5-1089 6 jaar, 9 maanden geleden Fix a slight leak in LogManager.
3.5-1088 6 jaar, 9 maanden geleden Fixed issue 6119.
3.5-1087 6 jaar, 9 maanden geleden [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 6 jaar, 9 maanden geleden Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.