3.5-1085 6 jaar, 8 maanden geleden Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 6 jaar, 8 maanden geleden Fixed DSPTool build.
3.5-1083 6 jaar, 8 maanden geleden Windows build fix
3.5-1082 6 jaar, 8 maanden geleden Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 6 jaar, 8 maanden geleden VideoSoftware: Improve fog range adjustment by using less magic and more comments.
3.5-1080 6 jaar, 8 maanden geleden revert RasterFont for VideoSoftware
3.5-1079 6 jaar, 8 maanden geleden ogl: fix virtual xfb
3.5-1078 6 jaar, 8 maanden geleden Windows build fix from web interface...
3.5-1077 6 jaar, 8 maanden geleden Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
3.5-1076 6 jaar, 8 maanden geleden Merge branch 'Fast-EE'
3.5-1071 6 jaar, 8 maanden geleden VideoSoftware: Implement fog range adjustment, fixing issue 6147.
3.5-1070 6 jaar, 8 maanden geleden implement 4xSSAA for OGL
3.5-1069 6 jaar, 8 maanden geleden move ogl-only settings into backend
3.5-1068 6 jaar, 8 maanden geleden Fix description of disable fog, and move it to enhancements tab.
3.5-1067 6 jaar, 8 maanden geleden Mark the Direct3D9 backend deprecated.
3.5-1066 6 jaar, 8 maanden geleden Prefer D3D11 and OpenGL over D3D9 by default.
3.5-1065 6 jaar, 8 maanden geleden Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ...
3.5-1064 6 jaar, 8 maanden geleden Had this sitting around for a while to fix nogui.
3.5-1063 6 jaar, 8 maanden geleden check for overflow vertex indices, fixes issue 6135
3.5-1062 6 jaar, 8 maanden geleden Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.